Heehk Quaf

A young Aarakocra who has developed his use of ki despite being exiled from his monastic order.

Description:

Physical Qualities

Race – Aarakocra
Gender – Male
Eye Color – Black
Feather Color – Light/Dark Brown
Height – 5’1" / 155 cm
Weight – 95 lbs / 43 Kg
Age – 6 years
Walking Speed – 35 feet
Flying Speed – 60 feet
Player Name – Wil Waring

Stat Scores

Strength – 10 (0)
Dexterity – 16 (3)
Constitution – 14 (2)
Intelligence – 12 (1)
Wisdom – 16 (3)
Charisma – 10 (0)

Current Hit Points – 28
Hit Dice – 1d8
Armor Class – 16
Initiative – +3
Passive Wisdom (Perception) – 13

Class, Skills, and Saving Throws

Class – Monk 4 (2700 EXP)
Background – Hermit
Proficiency Bonus – +2

Strength (Saving Throw): +2 (Proficient)
-Athletics: +0
Dexterity (Saving Throw): +5 (Proficient)
-Acrobatics: +5 (Proficient)
-Sleight of Hand: +3
-Stealth: +3
Constitution (Saving Throw): +2
Intelligence (Saving Throw): +1
-Arcana: +1
-History: +1
-Investigation: +1
-Nature: +1
-Religion: +3 (Proficient)
Wisdom (Saving Throw): +2
-Animal Handling: +2
-Insight: +4 (Proficient)
-Medicine: +4 (Proficient)
-Perception: +2
-Survival: +2
Charisma (Saving Throw): +0
-Deception: +0
-Intimidation: +0
-Performance: +0
-Persuasion: +0

Languages and Proficiencies

Armor – None
Weapons – Simple weapons, shortswords, unarmed strikes
Tools – Calligrapher’s Tools, Herbalism Kit
Skills – Acrobatics, Insight, Medicine, Religion
Saving Throws – Strength, Dexterity
Languages – Aarakocran, Auran, Common, Dwarvish

Features and Traits

Alignment – Chaotic Neutral

Discovery – While studying during his stay at a monastery in the Elemental Plane of Air, Heehk reached the conclusion that the strict social taboo on many Aarakocran monks and magic-users in his tribe studying the use of elements other than air severely compromised their strength in combat, and dedicated himself to studying the balanced use of all four elements, specializing in using them in conjunction with each other. As a result, elemental abilities like Fangs of the Fire Snake or Water Whip have Heehk’s proficiency bonus added to their to-hit rolls when they are used after an ability that corresponds to a different element. Note that the previous ability does not have to be a combat ability (e.g. using Sweeping Cinder Strike after Eternal Mountain Defense still confers the to-hit bonus).

Deflect Missiles

Flight – Has a base flying speed of up to 50 feet when not wearing medium or heavy armor

Ki

Martial Arts – While unarmed/using monk weapons and not wearing armor or a shield:
- You can use Dexterity instead of Strength for attack and damage rolls of unarmed strikes and monk weapons
- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.

Path of the Four Elements

Talons – Proficient with unarmed strikes, which deal 1d4 slashing damage on hit

Unarmored Defense – While wearing no armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier

Equipment and Currency

Equipment

Quarterstaff, 10 darts, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin), 50 feet of hempen rope (strapped to the side of the explorer’s pack), a scroll case full of notes detailing Heehk’s fighting style, a winter blanket, a set of common clothes, and an herbalism kit.

Currency

Copper Pieces: 0
Silver Pieces: 0
Electrum Pieces: 0
Gold Pieces: 15
Platinum Pieces: 0

Bio:

Backstory

Previously a member of the Order of the Four Winds (a small order of Aarakocran monks), Heehk was cast out of the monastery and his tribe after breaking strict social taboos by developing a fighting style that utilized elements other than air. While limited use of water or perhaps even fire could have been overlooked, Heehk’s unconcerned use of earth caused the elders to lose their patience with him. At age five, Heehk left the Plane of Elemental Air altogether, coming to the Forgotten Realms to seek further perfection of his fighting style and greater balance in all things.

Personality and Ideals

Personality

Heehk cannot stand a monotonous schedule, and incorporates as much variety into his life as possible.

Ideals

Just as Heehk sees no element as inherently superior to another, neither does he see any person as inherently “better” than another, regardless of race, religion, gender, social class, age, or any other factors.

Bonds

Heehk still seeks the perfection of the fighting style he has developed, and hopes to one day teach it to others.

Flaws

Heehk’s philosophy and practices may have caused his exile, but his love for adventure and unique opportunities have landed him in some rather, well, unique situations, and his reckless behavior shows no sign of wavering. Additionally, his prolonged absence from any kind of monastic order coupled with his relative youth has given him a spontaneous and unpredictable nature.

Heehk Quaf

Into the Depths Windextor