A Half-Elf druid who chose the seclusion of the Underdark instead of the ridicule from both Elven and Human society.


Physical Qualities

Alignment: Lawful Neutral
Race: Half-Elf
Gender: Male
Eye Color: Dark Green
Height: 5’6"
Weight: 134lbs
Age: 20
Speed: 30ft
Player Name: Jared Frazier

Stat Scores

Strength: 10
Dexterity: 8
Constitution: 10
Intelligence: 14
Wisdom: 19

- Increased Wisdom Score by 1, to maximum of 20
- If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips
-You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores

Hit Dice: 1d8
Initiative: -1
Passive Wisdom (Perception): 21

Class, Saving Throws, and Skills

Class: Druid
Background: Hermit
Proficiency Bonus : +2

Strength: 0
Dexterity: -1
Constitution: 0
Intelligence: +4 (Proficient)
Wisdom: +6 (Proficient)
Charisma: 0

Acrobatics: -1
Animal Handling: +4
Arcana: +2
Athletics: 0
Deception: 0
History: +2
Insight: +6 (Proficient)
Intimidation: 0
Investigation: +2
Medicine: +6 (Proficient)
Nature: +4 (Proficient)
Perception: +6 (Proficient)
Performance: 0
Persuasion: 0
Religion: +4 (Proficient)
Sleight of Hand: -1
Stealth: -1
Survival: +6 (Proficient)

Languages and Proficiencies

Armor: Light/Medium, Shields [no metal armor or shields]
Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarter staves, Scimitars, Sickles, Slings, Spears
Tools: Herbalism Kit
Skills: Insight, Medicine, Nature, Perception, Religion, Survival
Saving Throws: Wisdom, Intelligence
Languages: Common, Elvish, Undercommon, Deep Speech



Never treated as an equal in either Elven or Human cities, Draethor was ridiculed and rejected with extreme prejudice. Draethor’s mother, a human, died very young only a few years after his birth to a vicious plague that struck the Human City in which he was living. With no mother, Draethor’s father, an elf, stepped into the picture and brought him to a nearby Elven city, situated in the Great Forest just west of the Human City. His father, much like all the other elves and humans in the previous city, thought of Draethor as an introverted, crossbred monstrosity: Not quite human, and certainly not an elf. At the age of 8, Draethor fled the Elven City to find seclusion and stumbled upon a cave whose darkness seemed all encompassing as he delved further into it. This endless abyss of shadow comforted Draethor, despite having lived his childhood in the vastly sunlit world of the surface. As he continued deeper, he would eventually come to know that he had wandered into the Underdark as an 8 year old child. He quickly learned that nothing, and no one, was to be trusted and built himself a small, hardened mud and scavenged wood shelter from where he would silently observe the terrifying beauty of the Underdark’s chaos. This chaos would strongly influence Draethor’s love for order, as the madness of the Underdark brought about harsh internal reaction which caused a craving for Law, and Lawfulness.

Draethor became quite familiar with many languages throughout his time in the Underdark. Draethor would encounter hostile entities with whom he would have to converse and trade wisdom for his life. Bargaining in such a way made Draethor accumulate an extensive serenity and Wisdom, even in the face of danger. Draethor seeks something more though, the constant peril and little reward the Underdark had provided him, had given him a yearning for adventure. Such a yearning has conveniently presented itself in his materialization on the surface. At the call of a Dragonborn Diety, adventure and mystery awaits for Draethor in winding dungeons and treacherous woods.

Personality and Ideals

Personality: I have developed a sense of serenity and peace, even in the face of incredible danger. Having confronted the horrors of the Underdark, I am always prepared for what is to come and willing to do whatever it takes for survival.

Ideals: Emotions must not cloud our sense of what is Lawful and just. I strictly abide by my own set of rules for the means of maintaining order in Nature.

Bonds: My extended isolation gave me insight to a great lair of a beholder that I must destroy.

Flaws: My own personal codes will sometimes get in the way of others whom have an urge to bend or break order for their own personal gains. I am also not hasty at all in my decision making, preferring to determine the best means of success as opposed to executing actions quickly. Finally, my love of flower blossoming and other playful druidcraft, of which I entertained myself with in the Underdark quite often, can be a bit inappropriate in certain occasions.


Into the Depths jaredfrazier0